Skip to content
Wildbound

Roadmap

Where Wildbound is going

Plans change as the game is played. This is the honest current order; nothing here is done until it is in a build.

In progress

  • Foundations

    One command and event boundary for the world, saving mid-hunt, the creature pool.

Planned

  • Living ecology

    Food webs with real biomass, herds that move with the grass, predators that follow them.

  • Living environment

    Water, weather and vegetation that respond to each other across seasons.

  • A bigger island

    Larger worlds with every region, chosen when you create the world; the field-book main menu and save slots.

  • Expeditions

    Planned trips out from camp, with what you carry and what you can lose.

  • Taming and breeding

    Deeper bonds, companions with tactics, and lineages across generations.

  • Camp and research

    Research that unlocks equipment, a camp that grows with you.

  • Co-op taste and polish

    Two players on one island, input remapping, accessibility, the alpha candidate.

Done

  • Pre-alpha 0.1.0

    The valley, water and weather, nine species, taming and breeding, the field tablet and journal, the starter camp, equipment and scooters.